Lucas da Silva

Animation / Vis Dev student

Category: Blog

  • How to undo camera movements in Maya?

    I thought this was impossible, I thought that you’d need to lock the camera position and save it, so you could then go back to a different angle that was working for you. It turns out you can easily undo (and redo) camera movements by using the square brackets keys, [ and ] respectively. If…

  • How to easily select multiple curves in Maya?

    Let’s say you are animating a tail or something like that, and you need to select multiple curves, you can simple drag and select the curves, right? That can be a bit frustrating over time. There’s multiple ways to automate this multi-selection, and yes, if you are using animBot you can do that, or you…

  • How to add custom shortcuts to Maya shelves?

    I found this quick tip super useful while I was watching a lecture from my Animation Mentor‘s mentorship. Let’s say you want to add a shortcut for the Content Browser in one of the Maya shelves. Here’s what you need to do: And that’s it, simple and useful. ✌️

  • Mobility > Big screen

    Look, I get it. Having a big screen for drawing/painting is amazing! Last year I bought a Wacom Cintiq Pro 24″, and not only it has a big screen, but also huge bezels, which are super useful for resting your hand while drawing and not touching the screen, etc etc etc… Problem is, you either…

  • Maya Content Browser

    I’m not sure if this is widely known, but Maya has a bunch of samples of objects and other type of content, that you can easily use to test things out. You can access the Content Browser via Windows > Content Browser, or via panels like so: Panels > Panel > Content Browser. From there,…

  • iPad Pro M2; hover is cool

    This is not a review, nor a post where you’ll find all about the technical specs of the new iPad Pro. This is not a post where you’ll be told that “the new iPad Pro with the new M2 chip is the worst Apple product of 2022”, nope. What is this, then? This is a…

  • Substance Painter leaking UV

    If you are painting some UV on Substance Painter and you notice that the brush strokes are bleeding/leaking to another parts of the UV, there’s a big chance that the brush Alignment mode is set to Tangent Wrap. Simply change it to UV to avoid any bleeding/leaking. Example: Via: https://substance3d.adobe.com/documentation/spdoc/paint-tool-bleeds-on-other-uv-islands-186975827.html

  • Different environments

    We live in a high-tech world, in some sense we have superpowers. With our drawing software programs, we can go back and undo mistakes at any time. We don’t need to think much before every brush stroke. Is this healthy at all? The answer for that you won’t find here on this blog post. Sorry.…

  • Wacom Cintiq Pro 24 “review”

    Wacom Cintiq Pro 24 “review”

    Hey, everyone! It’s been a long time, and it’s been almost a year since I bought a Wacom Cintiq Pro 24. Undoubtedly, the most expensive hardware I’ve ever bought in my entire life. So, this is my short review. What’s in the box? Well, for starts, the Cintiq itself, of course. Including in the box you’ll…

  • Subdivision step-down guide

    This image is a great example on how to accomplish subdivision in certain scenarios, for instance, if you need to subdivide from 5 to 3. Source: https://pixelandpoly.com/img/step-down-guide.png